using UnityEngine;
using System.Collections;

public class Shotgun : Item{

	//WeaponBehaviour asd;
	//string template;
	void Start(){
		spaceMatrix = new bool[2,3];
		FillSlots();
		this.description = "La escopete";
	//	asd = WeaponManager.instance.Create(template);
		
	}
	public override void Use ()
	{
		throw new System.NotImplementedException ();
	}
    public override void OnDrop()
    {
        throw new System.NotImplementedException();
    }
}
